Implementing ISTE Standards for Students

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Following are ideas for incorporating technology tools for implementing ISTE Standards for Students.

Creativity and Innovation

Communication and Collaboration

Research and Information Fluency: 

  • Communication: Students use Flipgrid (video) or Vocaroo (audio) to record reflections throughout the research process
  • Collaboration: Students collaboratively annotate documents and /or create a collaborative resource list using  diigo, Ref Me, or Noodle Tools. Students use a collaborative mind mapping tool such as Lucid Chart to organize questions or found information.
  • Publishing: Students publish evaluated and annotated resources to a public curation site such as: Scoop ItPearltrees or Pinterest.

Critical Thinking, Problem Solving and Decision Making:

  • Communication: Students present arguments for possible favored solutions to a challenge or problem via  Voicethread or Flipgrid.
  • Collaboration: Students use a collaborative mind mapping tool such as Lucidchart or shared action list using Trello to manage and organize processes.
  • Publishing: Students publish research results using infographic creation tools such as: Easely, Pictochart or Canva.

Digital Citizenship:

  • Communication: After sharing a questioned digital citizenship incident or situation, students participate in a discussion via  Todays Meet regarding thoughts, reactions and possible solutions.
  • Collaboration: Students use a digital storytelling tool such as Go Animate for Schools to collaboratively demonstrate a possible solution to a shared digital citizenship issue.
  • Publishing: Students locate, upload and cite free use media resources in blog posts or video creations. 

Technology Operations and Concepts:

  • Communication: Students review possible technological tools and share thoughts on ease of use, possibilities for use and recommendations.
  • Collaboration: Students work together to figure out how to use a new tool.
  • Publishing: Students create and publish screencast or video tutorials, using Explain Everything or Screencastify, or Powtoons showing others how to use a particular tool or to explain concepts such as “cloud computing” or “URL protocol”.

International Society for Technology Education, 2007.  ISTE Standards for Students. Retrieved from http://www.iste.org/standards/ISTE-standards/standards-for-students

Schiano, D. Always Interested Library and Info Center Retrieved from  www.alwasyinterested.nett/free-use-media.html

HacKid Conference, Really!

Today in school a student told me about a teen-age neighbor who shared with him a hacking video game site. Although the student seemed impressed with his neighbor’s knowledge and abilities, he didn’t seem to think that “hacking” anything was a very good idea. After school I was going through my RSS Feeds and saw a post entitled “License to Hack: Kids are getting into hacking in a whole new way. And that’s a good thing“. It seems that the term “hacking” which many of us consider as illegal and dangerous behavior, is now something educators may actually encourage??

So what exactly is hacking? According to software advocate Eric S. Raymond—it’s “the practice of modifying the features of a system in order to accomplish a goal outside of the creator’s original purpose.” Because those goals have stereotypically been malicious in intend, Hacking has received a bad rap.

Currently, our curriculum at Lounsberry includes using tech tools and web based platforms for learning. However, we are not learning,  even the basics about building and/or updating these tools ourselves. What do you think? Should we be using tools such as Scratch, which teach the basics of computer programming and design? Should we encourage hacking at Lounsberry?